Maker Challenge - Films/Photos at Cambridge Makespace

Helen Weinstein joined the 'Maker Challenge' in which we teamed up to offer solutions to Cambridge's "sticky" problems.   The project was hosted by Cambridge Makespace and organized by a Cambridge arts/tech agency called 'Collusion' founded by Rachel Drury and Simon Poulter, which puts together interdisciplinary and playful projects, working with artists and digital solutions.  In the Maker Challenge we met up on Saturdays at Makespace with a few mid-week sessions hosted at Historyworks, with a focus on having a presentation about our 'wicked' problem ready to showcase at the University's Science Festival afternoon at Makespace with our Collusion teams:
Our team chose to create scenarios for the greening up of a corridor between Mill Road Railway Bridge across Parker's Piece to Great St Mary's.  From Historyworks we built a soundscape to show what the noise levels would be if traffic continued to dominate the landscape, to a medium level produced by traffic calming, to the sounds of wildlife and bycicles and playparks if Mill Road was transformed ino a green park with walking and cycle ways into the city, punctuated by play areas with swings and sandpits, cafes and wi-fi stops.  In our team, Rich Hall, mapped the area in Minecraft, using LIDAR data from overhead flights.  For more about the process find information here.
 
The data once mapped is incomplete on Minecraft, especially because the recreation does not distinguish well between high buildings and trees, so it is necessary to go into each location on Minecraft and 'tidy' the area to make it bespoke to the reality on the ground. This aspect of the project has huge implications which Rich Hall is exploring adding other levels of data from Cambridgeshire sources to enhance our understanding of the ciy and beyond.  Here is a Minecraft re-creation showing the route of the River Cam and the Jesus Green pool area:
These experiments with Minecraft-Cambridge has led to our teaming up with Rich Hall, who came out to our Historyworks 'fun day' at Cambridge Museum of Technology, bringing a recreation of the old pumping station and the river area, which was a huge hit with the children and families who attended! 

Other groups in the 'Maker Challenge' tackled the Market Place and how best to make the stalls more flexible so that the area could be repurposed into cafe and events arena in the evenings.  
Another group, took on the lighting in Cambridge city centre, especially the 'roman candle' lighting along Trinity Street along the front entrances from St John's College all the way to Corpus Christi, and imagined repurposing these lights so that with L.E.Ds they could give off more light and also be used to give information about entertainments and venues.  
The final group had a deep think about the 'sticky' problems in Cambridge of isolation and loneliness often experienced by the elderly, and came up with a great solution for coding posts at bus stops, which could tempt bus users along their route to join in participatory activities, by telling them along the route where there was an activity on within easy walking distance of the bus stops! 

Created with flickr slideshow.
  • Science Fest Presentation of Minecraft

    Collusion organized for there to be a Science Festival afternoon for all the teams to present their 'wicked' problem solutions to invited guests from Cambridge City Council and open to the public interested in these issues.  From team 2, key members Rich Hall and Beverley Carpenter, were known in advance not to be available, so Helen Weinstein agreed to give the presentation and field the Q&A session about how we may imagine Cambridge in 2020 with the predicted growth in population and businesses, with the accompanying pressure on housing and transport networks, let alone the possibility of risign sea levels and flooding inland by 2030.  Helpfully, Rich Hall put together the following document as an introduction to those interested in the data issues and know how he had gone about recreating Cambridge in Minecraft.    Note, that the principal data is from LIDAR and this is an acronym for "Light Detection And Ranging".  LIDAR technology uses light sensors to measure the distance between the sensor and the target object. Airborne LIDAR is becoming more and more popular as a source of terrain mapping due to the high levels of detail it provides.  From an aircraft this includes objects such as the ground, buildings and vegetation. For ground based LIDAR it measures building fronts and street furniture in extreme detail. With the latest technologies it is also possible to obtain colour values of the scanned surface to create an automatically textured model.  For the Cambridge Minecraft project, Rich Hall used data from aircraft and this data is very accurate, high resolution 3D data. Captured using special sensors, from the air it results in a set of "dots" suspended in a three-dimensional space. These dots can be displayed in special software or converted into a 3D mesh for use in many modern 3D software packages, such as 3D Studio MAX, Maya and Sketchup.  Read below to find out how Rich Hall converted the LIDAR data to a Minecraft model.  Minecraft-Cambridge Info for Collusion Maker Challenge:http://www.collusion.org.uk/Maker-Challenge Download this project as a .zip fileDownload this project as a tar.gz file Download size: 172Mb Data used: LIDAR data from the Environment Agency available via data.gov.uk with "Use limitation depending on license". http://data.gov.uk/dataset/lidar-digital-surface-model. Very straightforward process to get the data. The Minecraft model uses the 1m Digital Surface Map (DSM) and Digital Terrain Map (DTM) Roads paths and building data from OpenStreetMap http://www.openstreetmap.org/ Various Open Source tools QGIS - to process the raw heightmap data http://www2.qgis.org More QGIS - to filter and rasterize the OpenStreetMap into various masks to try to identify buildings, roads, railways, water and trees (railway to follow) http://www2.qgis.org ImageMagick - to do some conversion on the exported map images (tif to png)http://www.imagemagick.org/ Paint.NET (not open source but free to download)- to tidy up by hand the generated masks (I clearly could have done more here!) http://www.getpaint.net/index.html WorldPainter (with scripting) - to create a terrain from the heightmap and maskshttp://worldpainter.net MCEdit - not used in the final version but could be used to improve the model - e.g. replace the tree height data with nice minecraft trees. http://www.mcedit.net/   MapCrafter - to create a SimCity style view. http://mapcrafter.org/index Questions and Answers Q. How big is the map?A. The surface is 64 million square metres. Each Minecraft block is a metre. It corresponds to OS coordinates 542000,254000 : 550000,262000. However, facing due North in Minecraft is a negative value so just stick a minus in front of the northing value and you should get to the right place. There are online tools to give eastings and northings from postcodes if you want to find a specific area. Q. Why are some areas missing - just showing roads cut away?A It's nothing personal - this is where LIDAR data wasn't available. I think the roads are mapped at sea level so good for getting a feel for altitude of the terrain Q. Why are some buildings green or not there at all?A. The LIDAR data is up to a few years old so it is likely that the OpenStreetMap view is more up to date. Alternatively the OSM data could be not accurate to the building edges. Q. Why are some edges of buildings missing?A. The building edges have been "trimmed" a bit to improve the definition of building edges. You can build them back.. Q. Can I get a copy of the Minecraft model?A. Yes. Use the download link at the top of the page or see https://github.com/richhall/Minecraft-Cambridge Q. What game mode does it use?A. Single player creative mode. Q. Why aren't the bridges tunnelled through?A. Some things are best done in the game. Improve an existing river crossing or create your own. Q. Why is the railway missing?A. It was next on the to do list. Why not build your own transportation system? Underground? :) Q. Why so much red brick?A. It was on the to do list to vary the building materials - feel free to do this in game. Q. What are the holes and bumps in the road?A. Probably not potholes. Mostly terrain changes or vehicles captured by the LIDAR. The next version of the map will have half slabs to smoothen out the experience on foot. Teleporting You can teleport by typing /tp <X> <Y> <Z> E.g. /tp 545535 100 -258130 should get you to virtual reality checkpoint. The 100 is a height value so you'll be hovering above it. I think 62 is sea level on our model. The minecraft map can be 256 blocks high so plenty of room for building an underground transportation system or some skyscrapers..   Eastern Gate Opportunity Area Page 84 City Plan [PDF] /tp 546143 150 -258837 (look towards Newmarket Road) Mill Road Opportunity Area Page 87 City Plan [PDF] /tp 545809 125 -258177 (Petersfield, Donkey Common) /tp 546412 120 -257868 (Mill Road Depot) Mitcham's Corner Opportunity Area Page 80 City Plan [PDF] /tp 545266 125 -259478 Explore! Sight seeing: Kings Parade (check out the accidental green market stalls) /tp 544810 80 -258393 Minecraft controls - reminders Time and weather /time set 0 || Sets the time to dawn. /time set day || Sets the time to 1000. /time set 6000 || Sets the time to midday /time set 12000 || Sets the time to dusk /time set night || Sets the time to 14000. /time set 18000 || Sets the time to midnight /gamerule doDaylightCycle [true/false] /weather clear <time>, /weather rain <time>, or /weather thunder <time> Note that is the number of seconds that the weather will take place. Flying Flying mode can be toggled by double-tapping space. The player can gain or lose altitude while flying by pressing "space" or "shift" keys, respectively. Holding "control" allows you to move faster while flying. Take a picture Seen something you like? - Hit "F2" to take a picture. Get Involved It is an early prototype and there is a lot that could be improved. For more information see ways you can help. We plan to release the corresponding WorldPainter maps and tutorials shortly.  Minecraft Cambridge by Collusion Maker Challenge Team 2 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on works at http://data.gov.uk/dataset/lidar-digital-surface-model and OpenStreetMap .Permissions beyond the scope of this license may be available at https://www.geomatics-group.co.uk/GeoCMS/Homepage.aspx.

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  • Cambridge Minecraft Invitation

    Updated Introduction to Minecraft with an invitation to participate - researched and delivered by Rich Hall Minecraft-Cambridge Info for Collusion Maker Challenge:http://www.collusion.org.uk/Maker-Challenge Download this project ...

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Maker Challenge - Films/Photos at Cambridge Makespace

 

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